首页 | 本学科首页   官方微博 | 高级检索  
     


Traditional and innovated gambling products: an exploration of player preferences
Authors:Belinda Goodwin  Erika Langham  Neda Moskovsky
Affiliation:1. School of Human Health and Social Science, CQUniversity, University Drive, Branyan, Australia;2. School of Human Health and Social Science, CQUniversity, Cairns, Australia;3. School of Human Health and Social Science, CQUniversity, Melbourne, Australia
Abstract:There is concern that recent innovations of traditional face-to-face gambling products may lead to increased harm because of the tendency for innovated products to share certain structural features with electronic gaming machines (EGMs). The VICES framework focusses on several mechanisms known to influence gambling behaviour: visual and auditory enhancements, illusions of control, cognitive complexity, expedited play and social customization. The current study applied the VICES framework to an investigation of player experiences with both traditional and innovated gambling products. Through a series of six focus groups (N = 40) with regular bingo, poker and casino table game players and sports bettors, we examined the characteristics of innovated gambling products and their influences on player experience and the risk of gambling harm. Findings suggest that traditional games are perceived as more social, more enjoyable and less harmful. This was largely attributed to the low social interaction, expedited play and increased potential for consumption that is associated with EGM-type gambling activity. Further, we suggest that VICES, pending some revision, is a valid and applicable framework by which to identify characteristics of innovated products that influence player experience and behaviour.
Keywords:Gambling  innovations  bingo  casino games  poker  sports betting  player preferences
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号