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The Role of Information in Repeated Games With Frequent Actions
Authors:Yuliy Sannikov  Andrzej Skrzypacz
Abstract:We show that in repeated interactions the avenues for effective provision of incentives depend crucially on the type of information players observe. We establish this conclusion for general repeated two‐player games in which information arrives via a continuous‐time stationary process that has a continuous multidimensional Brownian component and a Poisson component, and in which the players act frequently. The Poisson jumps can be used to effectively provide incentives both with transfers and value burning, while continuous Brownian information can be used to provide incentives only with transfers.
Keywords:Repeated games  imperfect monitoring  frequent actions  Brownian motion  Poisson process  Levy decomposition
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