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Designing for identity in game-based learning
Authors:Matthew J Gaydos  Benjamin M Devane
Institution:1. Massachusetts Institute of Technology;2. University of Iowa
Abstract:Games for learning often aim to change players’ identities (e.g., helping students be more like scientists, urban planners, or empowered problem solvers). An alternative approach to changing player identity is to design games that better account for the nested identities of students as players. We use a “nexus of identification” framework to interpret student gameplay and suggest an alternative approach to educational game design that accounts for identity, rather than transforms it.
Keywords:
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