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从符号游戏性看恶搞中的青年亚文化身份认同
引用本文:王妍.从符号游戏性看恶搞中的青年亚文化身份认同[J].西昌学院学报(社会科学版),2013(2):124-127.
作者姓名:王妍
作者单位:安徽大学文学院,安徽合肥230039
摘    要:恶搞所使用的“拼贴、复制、戏仿”手段,使文本具有明显的互文性,它将主流大众文化作为其符号资源背景。割裂文化符号与意义中心的联系,并在漂浮能指之间任意嫁接,构成一个符号游戏的场域。恶搞文本的这个特点,满足了现代青年表达自我,构筑亚文化风格,实现身份认同的要求,成为被青年亚文化群体利用网络新媒体广泛创造的编码方式。

关 键 词:互文性  符号游戏  《春运帝国》  《江南style》  青年亚文化

Identity of Teenager Subculture in Spoof Based Theory of Symbol Game
WANG Yan.Identity of Teenager Subculture in Spoof Based Theory of Symbol Game[J].Journal of Xichang College :Social Science Edition,2013(2):124-127.
Authors:WANG Yan
Institution:WANG Yan (Department of Chinese Literature, Anhui University, Hefei, Anhui 230039)
Abstract:The spoof texts are become intertextual because of methods about collage, copy,parody used in them. They use mass mainstream culture as background of symbol resources, break up the relation between cultural symbols and meaning center, and graft floating signifiers together as a field of symbol game. This feature of spoof texts can satisfy modern teenagers expressing themselves, forming subculture style and realizing identities, which makes spoof texts become a widespread encoding mode by teenager groups of subculture with new Internet media.
Keywords:Intertextuality  Symbol Game  The Empire of Spring-transportation  Gangnam Style  TeenagerSubculture
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