首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Animated Spaces
Abstract:ABSTRACT

Recent exhibitions of interaction design have sought, and often struggled, to capture within the space of a traditional gallery the multisensorial, often performative nature of the user experience and the richness of the contexts within which that experience takes place. Similarly, many architecture exhibitions have attempted to reinvent the place of architecture in the modern museum—to portray architecture as a multimodal, multisensory shaper of the material landscape that impacts people's everyday lives. Yet, again, the “white cube” complicates curators' and exhibition designers' efforts to go beyond traditional materials—blueprints, renderings, models, and photographs—to convey the dimensionality and material richness of built space. This article will examine how interaction design and architecture, both experiential fields, present unique challenges to the exhibition designer. It will also consider how these fields, by virtue of the distinctive qualities of their designed objects, offer unique opportunities for us to rethink the relationships between the contexts and contents of exhibition. It will conclude with specific recommendations for ascertaining the limitations and affordances of—and critically negotiating between—the exhibition space, the exhibition's publics, and exhibition modes and media.
Keywords:interaction design  architecture  multisensoriality  exhibition design
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号