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Using Connected Technologies in a Continuous Quality Improvement Approach in after-school Settings: The PAX Good Behavior Game
Authors:Yasemin Cava-Tadik  Emilie Phillips Smith  Dian Yu  Megan Leathers  Jaelyn R. Farris
Affiliation:1. University of Georgia, Athens, Georgia;2. yc25066@uga.edu;4. The Pennsylvania State University, State College, Pennsylvania;5. Youngstown State University, Youngstown, Ohio
Abstract:Abstract

This demonstration study explored the use of connected technologies in a continuous quality improvement (CQI) approach to implementing evidence-based practices in after-school. Focus group with staff indicated enjoyment of technology and offered feedback for future development. Ecological momentary assessments (EMA) were gathered daily. Three randomized conditions were compared among 4 programs and 12 staff implementing PAX Good Behavior Game (PAX GBG). Analysis of variance (ANOVA), Post-Hoc Tukey, and chi-square analyses indicated that the tech-enhanced condition showed better implementation using scoreboards than the in person, while similar in game length. Both were superior to the control in behavioral strategies; highlighting the promise of technology in capacity building.
Keywords:After-school  coaching  mobile-technology  ecological momentary assessment  continuous quality improvement  technical assistance  implementation  prevention  children  staff
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