Using Connected Technologies in a Continuous Quality Improvement Approach in after-school Settings: The PAX Good Behavior Game |
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Authors: | Yasemin Cava-Tadik Emilie Phillips Smith Dian Yu Megan Leathers Jaelyn R. Farris |
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Affiliation: | 1. University of Georgia, Athens, Georgia;2. yc25066@uga.edu;4. The Pennsylvania State University, State College, Pennsylvania;5. Youngstown State University, Youngstown, Ohio |
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Abstract: | AbstractThis demonstration study explored the use of connected technologies in a continuous quality improvement (CQI) approach to implementing evidence-based practices in after-school. Focus group with staff indicated enjoyment of technology and offered feedback for future development. Ecological momentary assessments (EMA) were gathered daily. Three randomized conditions were compared among 4 programs and 12 staff implementing PAX Good Behavior Game (PAX GBG). Analysis of variance (ANOVA), Post-Hoc Tukey, and chi-square analyses indicated that the tech-enhanced condition showed better implementation using scoreboards than the in person, while similar in game length. Both were superior to the control in behavioral strategies; highlighting the promise of technology in capacity building. |
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Keywords: | After-school coaching mobile-technology ecological momentary assessment continuous quality improvement technical assistance implementation prevention children staff |
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