Observational practice in virtual worlds: revisiting and expanding the methodological discussion |
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Authors: | Matt Mawer |
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Institution: | Association of Commonwealth Universities, Woburn House, 20-24 Tavistock Square, London WC1H 9HF, UK |
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Abstract: | Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observation in virtual worlds – that has been applied extensively, but without extensive methodological discussion. By revisiting and extending earlier work on this topic, the article presents four key considerations for those conducting observational research in virtual worlds: defining and delimiting field sites, discerning attention, charting actions and attributing intention. It is concluded that researchers must both ward against flawed assumptions about virtual world observation and consider multi-method strategies to overcome limitations in observational data. |
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Keywords: | virtual worlds observation online research Internet research virtual ethnography avatars |
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