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走出电子游戏的“概念化”误区
引用本文:耿英华.走出电子游戏的“概念化”误区[J].四川理工学院学报(社会科学版),2009,24(2):89-93.
作者姓名:耿英华
作者单位:中国传媒大学,动画学院,北京,100024
基金项目:中国传媒大学研究生教育改革创新工程项目 
摘    要:目前我国电子游戏业所面临的问题是,市场上充斥着大量模式单一、缺乏内涵的作品,在看似繁荣的游戏事业表象下,隐藏着巨大的发展危机。这一危机带来的不良后果使大批的青少年沉迷于虚幻的网络世界而不能自拔,并且严重阻碍了电子游戏事业自身的发展。对待这些问题,既不能简单的围追堵截,也不能置之不管任由其恶化.而应该以长远的眼光重新去审视这一现象的根本问题所在,寻找有效可行的解决办法。针对某些游戏从业者所持有的错误观点,试图从电子游戏美学角度去诠释制约电子游戏发展的几点观念上的问题。

关 键 词:电子游戏  美学  概念化  媒介形式

Out of "Conceptualization" Mistakes of Video Games
GENG Ying-hua.Out of "Conceptualization" Mistakes of Video Games[J].Journal of Sichuau University of Science & Engineering:Social Sciences Edition,2009,24(2):89-93.
Authors:GENG Ying-hua
Institution:GENG Ying-hua (School of Animation, Communication University of China, Beijing 100024, China)
Abstract:At present the video game industry faces that many meaningless works of single form are flooding in the market. A huge development crisis is hiding in its seemingly prosperity. The negative consequences brought about by the crisis have made a large number of young people addicted to the unreal net world, and have seriously hindered the video game industry's own development. We cannot simply treat these problems or let them become worse; we should carefully find take a long view of the basic problem in this phenomenon, and find out the effective feasible solutions. In view of the false ideas of the game profession, this paper attempts to explain several questions of restricting the video game development from esthetics angle.
Keywords:video game  esthetics  conceptualization  medium form
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