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后现代语境下电子游戏的历史消费观审视
引用本文:王姝. 后现代语境下电子游戏的历史消费观审视[J]. 哈尔滨工业大学学报(社会科学版), 2005, 7(2): 107-110
作者姓名:王姝
作者单位:浙江大学,浙江,杭州,310028
摘    要:电子游戏对历史题材的采用是一个意味深长的现象。解读这一现象,人们可以更真切地把握到电子游戏的后现代特征,它的消费意识形态隐性控制和历史精神改写。历史的碎片在电子游戏中已然转化为消费的对象,对人类精神传承而言是一场根本变革。

关 键 词:电子游戏  历史消费  后现代
文章编号:1009-1971(2005)02-0107-04
修稿时间:2004-11-23

Use of historical events in electronic games in post- modern language environment
WANG Shu. Use of historical events in electronic games in post- modern language environment[J]. Journal of Harbin Institute of Technology(Social Sciences Edition), 2005, 7(2): 107-110
Authors:WANG Shu
Abstract:Using historical events in electronic games is a new phenomenon with far-reaching significance. An examination of this phenomenon can provide a better understanding of the post-modern features of the electronic games, the recessive control of its consumption ideology and the rewriting of historical spirit. The fact that historical events have been employed as the consumption objects indicates a revolution in terms of the transition of human heritage.
Keywords:electronic games  historical events  post-modernism
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