Using a computer simulation game to teach family time use concepts |
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Authors: | Sherman Hanna Sharon DeVaney Allen Martin |
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Affiliation: | (1) Consumer and Textile Sciences Department, The Ohio State University, 1787 Neil Ave., 43210-1295 Columbus, OH;(2) Department, Purdue University, 1262 Mathews, 47907-1262 West Lafayette, IN;(3) Human Development Family Studies, Home Economics Department, Mississippi State University, Box 9745, 39762 Starkville, MS |
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Abstract: | A computer simulation game designed to give students insights into family time use concepts has been used in an introductory family resource management class at Ohio State University and other universities. The game allows for planning for time use changes over the family life cycle. The game can give students insights into economic and sociological models of time use. It is possible that future versions of the game could be used in family counseling.His research interests include derivation of optimal decision-making rules for families and family financial management.Her research interests include financial management over the life course including financial ratios, baby boomers, and retirement. She received her Ph.D. in 1993 from The Ohio State University in Family Resource Management.His research interests include the time trade-offs made between couples, financial planning over the life cycle, and the interaction of time and money between families and their home-based businesses. He received his Ph.D. in 1993 from The Ohio State University in Family Resource Management. |
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Keywords: | computer software family time use overload simulation work/family roles |
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