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解决扩充现实中的遮挡问题(英文)
引用本文:申杰,吴永红,刘浩吾. 解决扩充现实中的遮挡问题(英文)[J]. 电子科技大学学报(社会科学版), 2001, 0(3)
作者姓名:申杰  吴永红  刘浩吾
作者单位:四川大学水电学院!成都610065
摘    要:提出了一种新的解决扩充现实中遮挡问题的方法。该算法的核心是在每一帧图像中追踪至少四个基准点,构成仿射基,进而对虚拟物体与真实物体之间的遮挡轮廓进行重建和重投影,且在前两帧图像中交互指定这些阻挡轮廓相对于虚拟物体的前后位置,从而解决了扩充现实的阻挡问题。两个典型实例表明,此算法是可行的。

关 键 词:遮挡  扩充现实  仿射不变量  轮廓  重建

Resolving Occlusion Problem in Augmented Reality
Shen Jie Wu Yonghong Liu Haowu. Resolving Occlusion Problem in Augmented Reality[J]. Journal of University of Electronic Science and Technology of China(Social Sciences Edition), 2001, 0(3)
Authors:Shen Jie Wu Yonghong Liu Haowu
Abstract:A new approach for resolving occlusion problem in augmented reality is presented in this paper. The heart of this algorithm is to track at least four fiducial points from frame to frame that construct the affine frame, thus the occlusion contours between virtual and real objects can be reconstructed and reprojected. Further, each contour is labeled as being "behind" or "in front of" in the first two frames, depending on whether it is in front of or behind the virtual object, so the occlusion is resolved. Two typical examples show that the algorithm is feasible for resolving occlusion.
Keywords:occlusion  augmented reality  affine invariants  contours  reconstruction
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